ftl halberd beam. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. ftl halberd beam

 
 layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quicklyftl halberd beam  Yeah, it can be fun but it's too easy to turn sour & frustrating too often

g. Open menu Open navigation Go to Reddit Home. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Love this game. On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. No other weapon in the game does that. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. 한국어 패치에서는 빔 주포로. Enemies target beams inefficiently, starting the beam in the centre of a room. Love this game. 2 damage beam uses efficient 3 power; Can hit multiple rooms when shields down; Needs pairing with shield breaking weapon; A-Tier – Excellent FTL Weapons. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. FTL on Steam: This came from my stream on July 20th, 2021. One-shot beam setups. Suppose you've been on a playthrough with the stealth ship with the glaive beam. Cost. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. The Mini Beam can hit four rooms on many ships. 72K subscribers in the ftlgame community. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. I'm wondering how to make these work. 50 votes, 16 comments. Requires 3 power and takes 17 seconds to cool down. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. There are mathematical solutions to problems like this. Never. Open menu Open navigation Go to Reddit Home. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. For the system, see Weapon Control. They can only be found as starting weapons on specific player ships or in the Power Efficient Salesman event. e. It can be Halberd + Flak I or II, or flak with Pikes. Discussions Rules and Guidelines. CryptoZoltan A is a decent ship, but the starting Weapons are a problem. All laser shots deplete a single shield layer, but some (Heavy. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. In general the Halberd is better. 3. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. The Leto is a weaker. You power up your weapons, which quickly gets. 201. 1 Missile weapons 2 Laser weapons 3 Ion weapons 4 Beam weapons 5 Bomb weapons 6 Flak weapons 7 Crystal weapons Missile weapons For more information, see Missile weapons . Knowledge like this is all part of FTL's learning curve, any semi intelligent person will work this stuff out from experience. Use hacking 3 to drop shields and mind control to distract pilot. Chain Laser. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to. . Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. Catch me live every weekday from 1. 이 분류에 대한 설명은 FTL: Faster Than Light 문서 를 참고하십시오. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. Maximum of 4 different weapons, 2 different Drones. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It will deal more damage in most instances and has a quicker charge time. FTL: Faster Than Light. To do:. I pull two of my crew members into piloting and vent out the rest of the ship. Therefore, to make use of it, you have to take down shields. The Adjucator is a Zoltan ship which requires completion of a Zoltan sidequest. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. Virtually no ship ever recovers from that beating, and. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. The Leto is a weaker, but quicker firing version of the Artemis. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots) Heavy Laser MK II Hermes missile Small Bomb Halberd beam Chain Laser Ion Charger Decent: Pegasus missile Ion Bomb Glaive Beam* Hull laser I Ion blast Burst Laser MK I Swarm Charge laser (2 shots) Mediocre: Burst Laser MK III Bio-beam Breach bomb Hull beam Hull laser II Heavy ion. The Burst Laser mk2 is great. Cost. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Halberd beam is decent too in early sectors, but it's vital you find more firepower somewhere as the Leto just isn't enough to lower enemy shields (I've had a couple of weapon-starved playthroughs where not a single. For more information, see Beam weapons. Sure, they do a lot of damage, but you have to get the shields down first. And regards to the shop you had, I would probably choose fire beam. doubled halberd beams aren't effective, they do no damage for meIt needs to hit the tile that the crew member is on. A fire bomb isn't enough by itself, but a fire beam is if you can keep shields down for it, and a fire bomb plus beam are amazing together!71K subscribers in the ftlgame community. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Thanks to Alcom Isst for compiling the list. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). Upgraded cloaking makes this easier. When in battle aim for the shield room first and then hit as many rooms as possible. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. You can genetically modify Zoltan to give double power and there are some rare elite Zoltan that give 2 power as a base, so protecting 3-4 shields using Zoltan power is actually viable. In boarding support there are many ships where you can tag weapons & Medbay in a. Keep your eye out for blue options which. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. Halberd Beam: rarity 2 -> 4. Halberd Beam: length 80 -> 45. The Hull Beam is a weak weapon typically. r/ftlgameA Halberd Beam from nowhere, instantly injecting new life into this run. 58 votes, 20 comments. FTL: Faster Than Light Wiki is a FANDOM Games Community. FTL: Faster Than Light is a game that has been praised for its deep and complex gameplay mechanics, its procedural generation, and its high replayability. Um YES IT CAN. Beams. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. I hate Ion Weapons. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. The player controls a spacecraft with crew that intercepts. Business, Economics, and Finance. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. However it cost 15 more scrap in store. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. 1 damage isn't strong enough to cripple most system rooms outside of the. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. Author Topic: [0. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. Halberd Beam. It's worth doing this a bunch of times if you want a good shot. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Purchase price: 65 (Store rarity: 2) 2. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. png. It has a fast charge time, requires only 2 energy and does 1 damage. Zoltan crewmbers are. Default Name: The Torus Starting Crew: 3 Engi Starting Reactor: 9 Max Hull:. Boards. The main problem with the heavy lasers is that they have to compete with beam weapons for that 3rd/4th weapon slot. . Anti-Ship drones can also help. These weapons are ranked based on Damage, Swiftness, and Versatility. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Charge time: 17 seconds 4. doubled halberd beams aren't effective, they do no damage for meIt needs to hit the tile that the crew member is on. Even a dual laser will permit a single shield bubble assuming both hit. It starts with a functional shield (unlike type B), saving precious scrap early game. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). In my experience it's probably the worst laser of the 8, because it's too slow and too power hungry to really be effective. Except it never works. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. Once 2-shield enemies are showing up the halberd beam needs help. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Also, it fires through cloak. 2 Burst Lasers II (2+2 Energie = 4) 3 Shots / weapon = 6 shots is also nice. Though it's more power, I much prefer the Halberd Beam. Slightly longer for Phase III-- 18 seconds. 6 power runs are pretty situational but it still happens. Got into FTL about a month ago and already put in an unhealthy amount of time. doubled halberd beams aren't effective, they do no damage for me Giriş Yap Mağaza Ana Sayfa Keşif Kuyruğu İstek Listesi Puan Dükkânı Haberler İstatistiklerThe Halberd beam is one of the best weapons in the game. This is because when the weapons system gets hit, the it takes out the weapons in order from right to left. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Though I admit that the fire beam damaging systems is a benefit and makes it more useful even if you haven't built your loadout to specifically kill enemy crew. 100 scrap in sector 2 is a big deal. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Sector 4 Civilian over Engi: Damn this run just KEEPS GETTING EVERYTHING, titanium casing is actually worth keeping instead of selling now, decent insurance and hardly need the scrap value. "Suppose you've been on a playthrough with the stealth ship with the glaive beam. I'm wondering how to make these work. -25% cooldown. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. Hull Laser hits systemless rooms for 2 damage per shot. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. Combat Drones are pretty much always better. A reasonable amount of crew. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. The grid layout of the ship prohibits 5 rooms being any closer together. Sit down Burst II and Flak, you're good but not the king. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Each laser shot temporarily removes a shield layer. To see the stats of the unique crew Sylvan, click here. You then get a flak gun. . The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. The disadvantage is the weakness against shields, of course. g. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. E. Catch me live every weekday from 1. 2) Halberd > hull > pike = heavy laser 2. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. I hit every store in the game and NEVER got ANY weapons to buy. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. They can only be found or bought in the Hidden Crystal Worlds, besides being. A Halberd Beam with hacking is more or less enough to win the game with. The Dual Laser beats it. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. View source. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. You then get a flak gun. 2. Discussions Rules and GuidelinesBL1 can deal with one more layer of shields than Basic Lasers, so it's better. The Adjucator's armament is a Halberd Beam and a Leto missile launcher with some ammunition. The burst is basically the baseline for weapons, the good all-rounder. The best weapons are of course the holy trio of FTL: Burst Laser II, Flak I, Halberd Beam. Fight the ship. . the starter. The Halberd beam can remain a mainstay for the rest of the game. And if it's a free drone that's always more reason to use it. they do X damage for every room they hit, but is there any penalty for spreading it across multiple rooms? Or rather, any benefit from. Doesn't take as much power or as long to charge as the Glaive. View Mobile Site Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Random events are initiated by jumping to another system. 1 Missile weapons 2 Laser weapons 3 Ion weapons 4 Beam weapons 5 Bomb weapons 6 Flak weapons 7 Crystal weapons Missile weapons For more information, see Missile. The Leto doesn't do much to solve this problem; if you have to rely on it, you'll run out of Missiles pretty quick, and it's useless against defense drones. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Pike Beam is a very good early weapon but becomes much less useful later in the game. That's one of the little things I love about FTL Multiverse. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. wish there was a shop in the final zone i had like 380 scrap. 6 power runs are pretty situational but it still happens. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. You are right though: at least the starting weapons can get you through the first two sectors without any problems. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. The only non-situational weapon really is Advanced Flak. Flak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. Each laser shot temporarily removes a shield layer. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. The Pike clearly has advantages though. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Fire. Small Bomb; Breach Bomb I;. Hacking pairs very well with beams too. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. onslaught deletes hull and spawns tons of breaches. Hull is not. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. Bl3 is shit. Often used by law enforcement units. . Boarding coupled with either Mind Control or Hacking or both can be extremely effective. " Costs 65 ; Damages each room hit for 2 damage. Press question mark to learn the rest of the keyboard shortcuts. onslaught deletes hull and spawns tons of breaches. 100 scrap in sector 2 is a big deal. Edit : BL2 is the favorite, more precise, pair well with other weapons, can't be shot down by defense drone. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Anyway just checking on how beam weapons work. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. You come across a Lanius ship in the process of absorbing a Rebel automated scout. You are supplementing them with hermes missiles and boarding parties, not the most efficient combination but one that is working. You can hit 4 rooms at a time with the halberd beam against most ships. FTL: Faster Than Light. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Free scrap with resources (Lanius) Friendly ship out of fuel. Enemies target beams inefficiently, starting the beam in the centre of a room. Excellent weapon, as long as you can tear down shields. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. FTL: Faster Than Light. They are all worth having on any setup in all situations. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Lasers are general-purpose energy weapons. . And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Long beam lets you hit most rooms for big damage; Low. 3/4 Shield power. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. 12. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. It can be hard sometimes to juggle spreading the fire to kill crew, keeping the shields (and/or medbay/weapons) offline, and not destroying their hull. 3/4 Shield power. One beam. It delivers 8 damage from one weapon slot at affordable power and time usage. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. If they score more than one damage (I. Flak 1 x2 + halberd beam is probably the universal " I don't have hacking" carry. Press your finger on a room and hold. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. Then once the beam breaks the shields, the Chain Laser mops up faster. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. FTL: Faster Than Light. the simple reality is that the damage they do can. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Sure, they do a lot of damage, but you have to get the shields down first. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. This beam weapon is quite powerful by beam weapon standards. The Burst Laser mk2 is great. FTL: Faster Than Light. H. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Ships, crew and equipment. In the end, it made me feel like it's just all about luck, and nothing. I never saw a missile launcher or anything else. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. And if it's a free drone that's always more reason to use it. Sure, they do a lot of damage, but you have to get the shields down first. #15. L. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. < 1 2 >. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Small/Ion Bombs and 2 lasers are fine too. Don't use Hull Beam. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. Augment it with weapons recharge rate and it's even better. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Equally, it’s fine to replace one or both with something harder-hitting, like a Halberd. Artemis, Breach II, Ion Honorable mention: Hermes. Lasers can only be shot down by advanced Defense Drones. The Zoltan Cruiser A design is one of the more terrible ships in the game. 2 BL2 and Halb seemed the way to go. You…not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. When you bring down the shield to 2 or less, use Beam to damage helm. Tooltip Beam weapon, 2 damage per room. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. If you scare off the Lanius you could probably make use of it. Halberd beam, dual laser, breach 2 bomb. Keep your eye out for blue options which often lead to more favorable. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. 0 3. Hehe, quest quest quest. When I'm using beam weapons, it's usually a halberd. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. The Halberd Beam is a good Weapon, but slow in the beginning and screwed against Lv 2 shields. Glaive beam will cut through two shields. E. Every shield bubble reduces beam damage by 1 point. I've got 4 shields and a 48% dodge. - Ion Charger / Heavy Ion (2 Energie) -> keep enemies weapons down. 1 damage to a few random systems just isn't enough. Beams have 0 dps without shield droppers. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. . Members Online •. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. The best way to do this is with hacking. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. For more information, see Flak weapons. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Risk for potential reward of having enough scrap for those extra systems. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. Date Posted: Oct 21, 2012 @ 12:17pm. It starts with a functional shield (unlike type B), saving precious scrap early game. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. Random events are initiated by jumping to another system. E. That's even more power, along with the fact. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. advertisement. I NEVER got any weapons as loot either. Pike Beam is a very good early weapon but becomes much less useful later in the game. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2.